Dungeons & Dragons (abbreviated D&D or DnD) is a fantasy tabletop role-playing game. It is created by Gary Gygax and Dave Arneson in the 1970s. Tactical Studies Rules, Inc. first published it in 1974. Since 1997, Wizards of the Coast (now a subsidiary of Hasbro) has published it.
The game was influenced by miniature war-games. Its initial rule structure is based on a modification of the 1971 game Chainmail. The publication of Dungeons & Dragons is generally regarded as the origin of modern role-playing games and the role-playing game industry.
How is the game played?
Dungeons & Dragons is a structured yet fundamentally open-ended role-playing game.
The player characters (PCs) are frequently referred to as a “party” of adventurers when working together as a group. Besides, each member have their own area of expertise that contributes to the group’s success. During game-play, each player directs their character’s actions and interactions with other characters in the game.
This activity is carried out by the players verbally impersonating the characters. Meanwhile, they use a variety of social and other cognitive skills such as logic, basic mathematics, and imagination. A game may be played over multiple meetings to complete a single adventure. Or it may be played over a longer period of time as part of a “campaign,” which is a compilation of similar gaming adventures.
How was it developed?
Many aspects of Dungeons & Dragons can be found in hobbies from the mid-to-late twentieth century. In improvisational theater, for example, character-based role-playing is popular. In wargaming, game-world simulations were well-developed. For example, Glorantha’s board games featured fantasy milieux specifically designed for play.
When Dave Wesely enlisted in the Army in 1970, his friend and fellow Napoleonics wargamer Dave Arneson started a medieval version of Wesely’s Braunstein games. In it, the players managed individuals rather than armies. Arneson used Chainmail to win fights.
What are the other related products?
The commercial success of D&D has spawned a slew of other goods. It includes Dragon Magazine, Dungeon Magazine, television series, a film series, role-playing soundtrack, novels, and video games. Dice, miniatures, adventures, and other game aids related to D&D and its offshoots are sold in hobby and toy shops.