Do you enjoy playing video games? Then GNILLEY may be just what you’ve been looking for.
About the game
Glen Forrester (a.k.a. Radix) created Gnilley for Global Game Jam 2010. The game reportedly began with “pitch and color”. But soon evolved into “all about shouting at all”. It went on to win the competition’s award for most original game.
Gnilley was a retro game idea with a new twist: screaming, which first debuted during Australia’s Game Jam Conference in 2010. The game’s developers are hoping that a recently launched Kickstarter fund will assist them in turning their project into a product.
What makes this game unique is that you can influence the game’s atmosphere as well as your enemies by using a microphone – a function that Radix described as “YELLING AT All.”
What does the game feature?
Traditional directional buttons are used to control the game, but it also uses a microphone to fight enemies, destroy obstacles, and perform other odd acts.
Pitch and volume also have an effect on changes. To defeat oncoming enemies, players can be required to scream at them. The game was influenced by old NES games like The Legend of Zelda and Kid Icarus, in which you might scream at merchants to get them to lower their rates, according to Radix.
What is Radix asking for?
Radix is seeking $10,000 for growth, which will be used to recruit a small team and buy a multi-platform software license, among other things.
Depending on the level of their pledge, backers will receive a copy of the game upon release, early beta access, limited edition posters, glow-in-the-dark t-shirts, the ability to build their own level inside the game, and even a limited edition microphone.
With only a month to go, the fund is almost at $1,000, with 37 supporters.
What’s the company looking for?
The company plans to create the game for both mobile and desktop platforms, with the aim of making it a forum for all types of yelling. The game will have a lot of content, including several mini-games that will explore other uses for microphone gameplay, such as creating a bubble around your character to allow them to breathe underwater or racing a vehicle.